Up@dawn 2.0

Thursday, November 20, 2014

Final report presentation 1/4

My final report will be based on the philosophy based on the Assassins creed franchise,  based the one presented by their sworn enemies the '' Templars ''
Assassin's Creed is a historical fiction action-adventure open world stealth video game series.
The Assassin's Creed games primarily revolves around the rivalry between two ancient secret societies: the Assassins and the Knights Templar, and their indirect relation to an ancient species pre-dating humanity, whose society, along with much of Earth's biosphere, was destroyed by a massive solar storm. The games' real-world chronological setting begins in the year 2012, and features Desmond Miles, a bartender who is a descendant of several lines of prominent Assassins; though raised as an Assassin, he left his nomadic family to seek out a more common lifestyle. He is initially kidnapped by the megacorporation Abstergo Industries, the modern-day face of the Knights Templar, who are aware of Desmond's ancestral lineage. Desmond is forced to use the "Animus", a device that allows him to experience his "ancestral memories". Abstergo is seeking to discover the location of several artifacts, or the "Pieces of Eden", that hold great power, to control mankind and alter its fate, bringing humanity into one single unified group. Desmond also encounters a small team of modern-day Assassins; agreeing to work with them, Desmond uses their version of the Animus (the Animus 2.0) to continue to experience the memories of his ancestors to discover the locations of additional Pieces of Eden so they can be recovered before Abstergo can do so. While experiencing these memories, some of their abilities are genetically leaked into Desmond, known as the Bleeding Effect, giving him some of the Assassin skills of his predecessors at the cost of living with multiple sets of memories and personalities in his mind.
Within the Animus, Desmond explores the memories of a number of Assassins, including Altaïr Ibn-La'Ahad, an initially disgraced Assassin working to redeem himself during theThird Crusade; Ezio Auditore da Firenze, an Assassin in Italy during the late 15th and early 16th centuries of the Italian Renaissance, and Ratohnhaké:ton, otherwise known as Connor Kenway, a half-Mohawk, half-British Assassin during the American Revolution.

Really sorry for lateness, coudnt find my password.

1 comment:

  1. Very interesting, Francisco. You should assume that at least one of your readers (that would be me) knows nothing at all about this game in particular, or much about video gaming in general. In addition to highlighting the relevant philosophy of the game, maybe you can also address the skepticism of people like me regarding the philosophical significance of gaming. Does participation in action/adventure video games really conduce to philosophical reflection?