You have
probably heard of Dungeons and Dragons before. I would bet that only a few
people reading this know more about it than just the name, and that even fewer
still have played a full session or campaign. So how is it played and why do
people love it so much? I asked myself these questions when my friend and
roommate Reuben asked me to participate in the first campaign he’d ever DM’d (Dungeon
Mastered), and I’m going to attempt to answer those same questions here for all
of you.
Dungeons
and Dragons is a role-playing “board game” designed for a party of 3-5 players
and 1 DM. The Dungeon Master’s role is to write a compelling story before the
players all come to the table, and to change that story as the players make
decisions in the game; I will go into much more detail about the job of a DM in
my second blogpost, where I’m going to talk about writing my first campaign
and, if we get to play this week, how it turned out! The players only need to
do two things: know their character inside and out, and to have fun inside the
world that the DM created.
Those two goals that a player should keep in
mind sound easy, and they can be! Here is where we get to the part that turns
people off to Dungeons and Dragons, however. To make the right character and to
be able to play it well takes a considerable amount of reading. The only
essential book to read would be the Player’s
Handbook, which can be found at the link or online as a free pdf, and it
doesn’t necessarily need to be read in its entirety by a first-time player. A
good DM will work with new players to help them both understand the basic rules
and to make sure they make a character that will challenge the player, but not
be too difficult or complex for a beginner. Outside of the Player’s Handbook,
there are a plethora of other books (20+) for player’s and DM’s to consult for
Fifth Edition alone, but I personally haven’t read anything outside the Player’s
Handbook and snippets of other texts and my knowledge of the game is plenty
enough to have a great time as a player.
Once a
character is made, the player is ready to start an adventure, which is where
the fun happens and where the player is rewarded for all the hard work they put
into building their character. The DM will begin telling their story and
players have to use their character’s in unison with the characters of other
players in all the different challenges and conflicts that the DM puts them
through. There will be stressful times, there will be laughter, there might be
death, there might be victory, but with the right group of friends and a little
imagination (I know it sounds dorky… it is dorky… but give it a try) an
adventure of a lifetime will unfold!
As a Fervent Dungeons and Dragons player myself, I think this blog really capture the essence of Dungeons and Dragons in its most simple and pure form. I am really looking forward to your second part of this article because, I am interested on your take of which you find more enjoyable; to be a player or dungeon master as both are rewarding experiences in their own way.
ReplyDeleteI have never actually played D&D myself but always thought it to be super interesting. This really sheds some extra light on it as well as informs me more about the game that I didn't know. It makes me intrigued and I may just have to give it a try sometime
ReplyDeleteThis is a good overview of that D&D is but I have one question. What about this is philosophical?
ReplyDelete"know their character inside and out" - if the character is the player's alter ego, this might answer Nicholas's question: "Know thyself" is the great Socratic injunction. Does D&D help the player/character achieve self-knowledge? How?
ReplyDeleteMore broadly: do role-playing games encourage philosophical questioning and reflection, or are they just another form of escapist recreation?
Reading this makes me have a faint feeling of nostalgia but also makes me thing about that when in a campaign im not really in a way playing as my character but more of a whole new entity that I know inside and out.
ReplyDelete